Get out of my face, Fi

It’s going to be really interesting revisitingZelda: Skyward Sword HD, especially if Nintendo makes some subtle changes to gameplay while keeping the core intact (like the best part: the dungeons). The once “impossible to port”Skyward Swordis now headed to Switch next month, and slowly but surely, we’re getting our drip-fed info for it.The next batch ofSkyward Sword HDdetails comes directly from the official UK listing for the game, which has since been updated.

As we knew, enhanced performance and improved motion controls are in, as is the opportunity to play entirely with button inputs (don’t mind if I do!). But the site also gives us a kernel of what’s to come with the following:

Skyward Sword HD Details

“Various quality-of-life enhancements, including refinements to player tutorials and general guidance throughout the adventure.”

For those of you who haven’t played it, the original Wii game wasnotoriousfor overly-tutorializedjust about every facet of the game. It was nearly impossible to get through a section involving a new concept without Fi, your companion, stopping you square in your tracks and giving you an unskippable spiel. The direct reference to “refinements to player tutorials” could be a hint that a lot of the excessive use of tutorial force is now out, or is slimmed down/skippable in some way. Evenjust being able to skip the endless “you pick up an item!” dialogue would be welcome.

a look at two players using the Game Chat feature on the Switch 2

The ultimate slap in the face for this system for me: getting a tutorialin the final dungeon. I couldn’t believe it! Fi wouldn’t shut up until the bitter end.

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