Cel-shaded dungeon crawling

This isn’t what I would have expected to see from the developer ofDouble Hitler, but consider me pleasantly surprised.Slasher’s Keepis a first-person dungeon-crawler up on Steam Greenlight for user feedback and voting. I’m tentatively interested. Some of you will be too.

The art style, described by designer Damian Schloter as a mix of “cel-shaded models, hand-drawn sprites, and even some procedural animation,” stood out to me most. But I also like that combat occurs in real time and is detailed enough to allow different types of swings and thrusts, as well as parrying. Parrying is good, except when you’re bad at it. Then it’s the worst.

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Randomized levels, item crafting, and permadeath are also confirmed, though the latter is optional.

Be sure to watch the alpha trailer forSlasher’s Keepin high definition. It’s real muddy, otherwise.

John and Molly sitting on the park bench

“The game is still in development and lacks some content,” says Schloter, “but the video is pretty much what it’ll look like.” Repetitious content was my main concern, so, good to know.

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover