Easier to join up with friends

We haven’t heard much about Tripwire Interactive’sRising Storm 2: Vietnamsince it wasannouncedat E3 last year, as the developer been concentrating onKilling Floor 2. In what Tripwire says is the “start of many community focused updates to come,” the company has talked about a couple core concepts that it wants to improve for this sequel.

Squads are being reintegrated with “an emphasis toward playing with your friends, ease of cooperation/working with the rest of the squad and squad communications.” It won’t be as complex as before and will attempt to remove some of the barriers to playing with your friends that were present in the studio’s previous games.

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Firefights are going to improve “face-to-face” and “normal combat range” battles. Other players will still be able to sneak up or snipe you from afar, but they want those closer battles to require more skill and practice. I’m all for that. The realistic feel of bothRed OrchestraandRising Stormprovides a welcome contrast to some of the more exaggerated war shooters out there, and though it’s difficult to hear all of those horrible death screams, I’m looking forward toVietnam.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.