Over the past week,Remnant 2has seen a couple of minor updates primarily with bug fixes for thePCandXboxversions. However, on August 4 Gunfire Games released the first major update forRemnant 2. The update aims to fix a lot of bigger issues with the game, including some QOL updates and balance changes. A plethora of bug fixes were also implemented as part of this update. Furthermore, optimizations to improve performance and reduce potential crashes are now live. For now this update is only live on PC, but the console version of the update will soon follow. Here are the full patch notes for the August 4 update toRemnant 2.
Performance and Crashes
Quality of Life
QOL OVERVIEW:While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.
[ Archetypes ]
Explorer Archetype
DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.
Archon Archetype
DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.
Summoner Archetype
[ Weapons ]
DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.
DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.

Remnant 2 bug fix patch notes for August 4 update
[ Progression & Rewards ]
DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired.
DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode.

DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game.
[ Enemies ]
[ Misc Fixes ]
This is all of theRemnant 2patch notes for August 4. We will be sure to make a new post once the patch is live on consoles as well.







