Godspeed, little doodle
It’s not the first island survival game, and it won’t be the last, butStranded Deep– a mix of Pacific Ocean island hopping and underwater scavenging – sounds tantalizing while I’m stuck indoors.
After getting its start onSteam Early Accessfive years ago,Stranded Deepis ready to testPlayStation 4andXbox Oneplayers’ survival skills on May 26, 2025. The console ports are finally finished.

“Following the closure of the previous publisher we had been partnering with, we bought back the console rights so that we could publish it ourselves, along with the support of industry friends and the community,” Beam Team co-founder Sam Edwards explained in a post on thePlayStation Blog.
“It’s been an incredible, crazy journey to finish what we started,” he said.

Beyond the usual survival mechanics (hunting, fishing, farming, cooking, crafting),Stranded Deephas a few less common survival game hooks. You can swim and freedive – probably the biggest selling point for me – and you can build rafts and even a gyrocopter. I’d like to see a shark get me fromup here.
The Brisbane-based developer saysStranded Deepwill be priced“around the $20 USD mark” and it’llgo liveat 8:00 a.m. Pacific on April 21 in North America and “midnight in your local timezone” in the rest of the world” on PlayStation 4. The Xbox One version will launch at “1:00 a.m. in your local timezone.”

As with any Early Access-to-console ports – especially survival titles – I just hope the performance is up to snuff. I’m getting old-schoolFar Cryvibes from the sunny setting and roaming sharks, and I dig it.
Something tells me I’ll be way too preoccupied chasing boars to stay hydrated. It’s inevitable.






