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Planescape: Tormentis, for me, the pinnacle of videogame roleplaying experiences. It managed to make boring stats meaningful by putting them to use outside of combat constantly, its story and dialogue blow evenBaldur’s Gateout of the water, and it contains a wide array of colorful, intriguing characters who all bring something to the Nameless One’s entourage.

So when inXile announced that it would be crafting a spiritual successor late last year, I was beside myself with excitement and anticipation. Later it was revealed that the developer would bepartneringwith Monte Cook, the veteranDungeons & Dragonsscribe who had previously worked on several Planescape projects for TSR. Cook was working on a brand new tabletop setting, Numenera, which recently had an extremelysuccessful Kickstarter, and it would be that realm where the tentatively namedTormentwould take place.

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The match is something of a perfect one, what with Numenera sharing many of the themes found inPlanescape,particularly the trappings of a medieval era merged with magic and strange technology. Now inXile has finally revealed the full title for the project,Torment: Tides of Numenera,and set up awebsite. It’s still a bit barren at the moment, merely establishing the premise and hinting at things to come. A crowdfunding push will start at some point in the near future, so keep your eyes peeled.

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