[Offbeat Hall of Fameis a showcase of the cool, often bizarre products and media from years past that celebrate videogames and gamer culture.]

Have you picked up your copy of thefinalNintendo Poweryet? Looking through it again, I still have trouble accepting that a piece of my childhood is gone for good. However, thanks to the magic of the Internet, a trip down memory lane is but a click away.

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There are many things I loved aboutNintendo Power— the maps, thecomics, the Classified Information cheats section that always devoted a page or two toSuper Mario World— but something about physical goodies always filled me with a special glee. And there was no better repository of Nintendo merchandise in the 90s than theSuper Power Suppliescatalog!

Before digital retailers became a thing, mail order catalogs were the only way to obtain nifty items unavailable in stores. For the Nintendo generation, Super Power Supplies was our shopping mecca. Because how cool was the kid wearing a sick-ass Fulgoremask on Halloween?

A battle scene in Battlefield 6 Open Beta

It’s easy to forget just how great we have it these days. In the early 90s, aside from the rareMarioorSonicmerch, there was next to nothing on store shelves to feed our gaming appetites when we weren’t actually playing games. The Internet has helped to turn the once isolated gaming community into a powerful network linked via cyberspace. Serving such people is as simple as making goods availableanywhere. If it exists, we’ll find it.

This is why digital storefronts like Fangamer and Meat Bun can be so successful. Literally anything you may want in order to express your gaming passion, from toys to music to clothing to the odd bit of paraphernalia, can be yours with a quick Google search and a few mouse clicks. Toss it all in a virtual basket and punch in a credit card number or PayPal password, and within aweekyour newest gadget or fashion statement will be in your hands.

capcom evo moment 37

Back in the 90s, ordering anything from the comfort of your home meant suffering the dreaded six-to-eight-week delivery period. If you phoned in your order, you might shave a week or two off that delivery time. Either way, you were waiting at least a full month before anything arrived. By then you probably forgot you had ordered anything at all!

On the flip side, coming home to a strange parcel on your doorstep was a little like Christmas. You wondered, what could it be? It’s only when you saw the sender’s address that you remembered what it was, then you tore open the box like a feverish child. There’s nothing quite like being pleasantly surprised by something you forgot was coming in the mail.

GigabyteMon

Nintendo Power‘s Super Power Supplies catalog was really something out of a young Nintendo child’s wildest fantasies. In many ways, it was the precursor to Club Nintendo. Only you spent real money instead of virtual coins. And there was more stuff to buy. And the selection wasn’t shit.

After launching in 1994, new editions of the catalog would arrive seasonally, swapping out older items with newer ones that ranged from practical to downright strange. I mean, there was a 6.5′Donkey Kong Countryinflatable raft shaped like a giant banana! I would love to meet the dude who still has one of those stuffed away in his garage!

A snap of the upcoming MESA update in PEAK

Of course, there were always items to help with your ever-growingNPlibrary — plastic protectors, magazine binders and racks, and a full suite ofPlayer’s Guides. For your hardware storage needs, you had travel bags for handhelds, organizers for home consoles, and cases to keep the dust out of loose game cartridges. Nintendo gave us the means to fortify our gaming collection against any and all types of damage and degradation.

I paid an extra close eye on the available soundtracks. To this day, physical game albums are treated as a pointless novelty by most Western publishers, while Japan gets CDs for even the crappiest of C-grade filth. Nintendo seems especially averse to selling its music — we’re lucky that theSuper Mario Galaxygames got the full CD treatment, but it still took a lot of teeth-pulling just to convince Nintendo to bundle the firstGalaxy‘s OST with American Wiis.

Naked Snake sneaking around in MGS Delta.

It wasn’t always like that. There was a time when Nintendo happily produced albums for all its biggest software hits and made them available for theNParmy.

You wantedKiller Cuts, the aptly titledKiller Instinctsoundtrack? It was yours!

You wanted a trilogy set that included the music fromSuper Mario 64,Star Fox 64, andMario Kart 64? No problem, son!

You wantedPlay It Loud!, a compilation CD that pulled tracks from Super Nintendo titles likeF-Zero,Super Metroid,A Link to the Past, and more? Ain’t no thing but a chicken wing!

Battlefield 6 aiming RPG at a helicopter

My very first game soundtrack purchase wasDK Jamz, theDonkey Kong CountryOST. I bought that sucker on cassette — remember those things? You had to rewind them and shit? Ilovedit! I didn’t even own an SNES, much less the game itself, but combined with my copy of theDKC Player’s Guide, I felt like I knew that game inside and out.

But thebestwere the special goodies brought out to commemorateNintendo Power‘s 100th issue. You could score an “NP100”-stamped watch, T-shirt, or set of collector’s coins, or you could hold out for the limited-edition gold N64 controller and Game Boy Pocket. I skipped out on the Game Boy (kinda wish I hadn’t) but snatched up the controller. When that hotness showed up at my house two months later, I became the god ofGoldenEye 007. I wasinvincible!

BO7 key art

Suck on THAT,Gold Nunchuk!

I never did buy allthatmuch stuff from Super Power Supplies — there was no way my parents were buying anything over the phone with a credit card, and they saw mail order offers as not quite a scam but close enough to one. I was lucky enough to receive the items that I did; for the rest, I gazed longingly upon those pages.

Take usual fare such as shirts, hoodies, jackets, watches, plush dolls, action figures, wall clocks, console decals, hats, and posters, then toss in amazing pieces of gaming memorabilia likeYoshi’s Islandanimation cels orDonkey Kong CountryBlockbuster Video competition carts, and you’ve got Super Power Supplies. And when you consider that this was merely supplementary to theNintendo Powerreading experience, you can understand how it was so easy to get caught up in Nintendo mania.

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Nintendo Powerwas a phenomenon, plain and simple. There will never be anything like it ever again, and that makes me incredibly sad. At the same time, I’m thankful that I was able to be part of a movement that literally changed my life and the lives of millions of others.

And if I was able to score some sweet gaming swag out of the deal, so much the better!

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.