It started off as a meme, grew into a theory, and now is widely accepted by the community: When new guns are added intoModern Warfare 3, Sledgehammer makes them way too powerful and nerf older guns into the ground, and players are sick of it.

Every season, Sledgehammer will introduce at least one new weapon to the game, giving completionists a weapon to rank up. This is a good idea in theory, but what you find is that any new gun added is immediately the best in the game, and dominates the meta for weeks, while older guns that have been in the game before have their effectiveness turned down.

MW3 character running with the Kar98k

This causes great frustration among fans, and FlowKom took specific offense to this on Reddit, complaining about how the launch of theKar98khas gone.

“New gun=good, Old gun=bad,” wrote theCoDfan. “That’s their entire philosophy for balance. There’s no reason for the SP-R and SA-B to be utterly useless while the Kar98k is the new best sniper in the entire game.”

A Kar98k sniper rifle against a black background.

FlowKom made their point by showing the effective damage range for the Kar98k and the SP-R208. While the Kar98k is powerful up to 50.8m, the SPR208 only has a damage range of 13m, which is almost four times less powerful than the new inclusion.

Unsurprisingly, the comments were largely in agreement with the post, with one fan writing: “I get they want to make the new guns better than the old ones, but they didn’t have to make the old ones that bad,” while another questioned the process entirely: “I personally don’t see the point in making your new gun [overpowered] when we know it’ll get nerfed into the ground later. Is the appeal that you get a couple of weeks of enjoyment where you feel like a god?”

The opening area of the Whisper mission, in a small grove.

It’s having a clear effect though. As shown byWZStats.gg, the Kar98k is currently the most-picked weapon in the game at 5.37%. The SP-R208’s pickrate? 0.02%. Clearly, something isn’t quite right with Sledgehammer’s balancing principles, and I, along with otherMW3fans, would love to see it changed.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

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Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

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