Asyou might recall, Infinity Ward decided to cut cooperative play fromModern Warfare 2‘s story mode and opted to create the Spec Ops mode to satisfy the need for friendly shoot-the-bad-dudes action.

IW’s Robert Bowling has once again gone on the record to defend the decision. Campaign co-op “ruined the experience,” heexplained to VG247. Bowling says “it really broke the cinematic experience, took the immersion out of it, out of the story and the pacing and everything we’d spent so long crafting.”

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“It just ruined the experience we were aiming for, so we took it out, kept the single-player for that one player intact and polished it.” Generally speaking I would say making co-op optional — so long as it scales correctly difficulty-wise — wouldn’t hurt anyone.

But in the case of Infinity Ward, I can see where they are coming from. For instance, what if the incredible nuclear explosion aftermath sequence fromModern Warfarehad been co-op enabled? How exactly wouldthatwork?

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.