Are Smash Mouth cover bands really a thing?
Here it is: the first and only “gameplay” video I really want to see forLife is Strange: True Colors— enough to establish the slice-of-life coziness, the dialogue, and the production quality. The latter, in particular, seems like a leap from the humble beginnings of 2015’sLife is Strange, back before the small-town adventure game became, well, a series.
Anything after this point, for me anyway, is just spoiler icing on top that I’ll politely decline.

It’s an early sequence inTrue Colors— early enough that the protagonist, Alex, is still able to hang out with her older brother Gabe (whose fate is…established), and also still getting introductions from Haven Springs locals like Ryan, another main character.
Chatting about “Smash Mouth cover bands,” taking in the sights at a decorated record store, and keeping your eyes peeled for potential doodads to interact with nearby — yep, this sure is a newLife is Strange. I like this format quite a bit when the mood strikes.

If you’re wondering about Steph (fromBefore the Storm) suddenly glowing with a fiery rage, that’s just Alex’s empathetic powers kicking in. I’ve seen a lot of admittedly funny comments about the “power of Empathy” and its ability to “change fate and change lives,” which is a tougher sell than Max Caulfield’s flashy time-rewinding ability, but I’m curious to see how Deck Nine makes it feel meaningful in the context of the full game.
With gamescom next week, I’m sure we’ll see more footage soon; like I said, I’m good. The September 10launch dayis suddenly starting to feel uncomfortably close, soTrue Colorswill be here before I know it. I hope this game meets fans’ (and publisher) expectations, because it feels like this series can keep blossoming if it’s allowed to take its time.

I fully intend to dig intoRoad 96beforeTrue Colors, by the way. Bring on the whiplash.






