For the entire time I’ve been a fan ofMagic: The Gathering, which started at some point during the UK’s various staggered lockdowns, fans have reveredModern Horizons 2as one of the greatest sets to grace the TCG. Not only has its value never dropped, but every content creator I follow has nothing bad to say about it, often using boxes for giveaways.

That’s why, when Wizards of the Coast announcedModern Horizons 3, I knew I needed to get in on it and pay attention. It would hopefully be the new standard for sets inMagic: The GatheringuntilModern Horizons 4. Now that it’s out, we know that this set absolutely lived up to our extremely high expectations. TheCommander Preconsare great, the Collector Boosters are fantastic, and the set is just great fun to play with, build decks around, and admire in a collection.

two beast men in magic the gathering modern horizons 3

So when offered the chance to sit down with senior game designer Michael Majors and product architect Mike Turian, I wanted to ask about everything: the goals forModern Horizons 3, the designs, the story implications and more. Here’s everything we learned about the set from two of its designers.

What makes theModern Horizonssets such massive cornerstones ofMTGexpansions for you?

giant bird magic the gathering modern horizons 3

Michael Majors: “There are multiple components. One is that I’ve always loved Modern. It has a deep card pool that enables and rewards creative deck building. That has always been my favorite part ofMagic, figuring out ways to combine disparate pieces or diamonds in the rough in exciting ways that result in a sum greater than its parts. Giving folks more toys to add to their metaphorical sandbox is a real highlight for me, and I take a lot of joy in providing interesting ways for people to express themselves through the cards.

“The second is thatModern Horizons, by nature, not formally connected to a particular plane or story, gives us the opportunity to make both creative allusions and rich mechanical mashups that would be considered out of place or potentially too complex in a normal frontlist release. The product line was originally pitched as a ‘Time Spiral 2,’ a block known as a love letter to fans ofMagicway back in 2006. Since then, there’s been a lot moreMagicmade that’s available to reference and draw upon.Modern Horizon’s creative conceit, which I often refer toas ‘canonically out of place and time,’ gives us a ton of freedom to combine interesting ideas and reintroduce old characters.”

commanders on leopards in magic the gathering modern horizons 3

What were the team’s goals when sitting down to createModern Horizons 3?

Michael Majors: “The short version was try not to break Modern too badly.

emrakul the world anew in magic the gathering modern horizons 3

“Joking aside, there were a lot of challenges and expectations that needed to be managed. Tradeoffs are always going to be a reality. We had received ample data and feedback at that stage thatModern Horizons 2was probably too pushed, and while fans ofMagiclove cracking open and playing with powerful cards, we needed to pivot in a slightly different direction. From the beginning, I knew we couldn’t “compete directly” withModern Horizons 2.

“Early on, there was exploration done to find some lapsed themes that were a part of Modern and Standard previously that fans could be excited about if they were brought back. This resulted in some cornerstones of the set – Eldrazi, and Energy, as well as some one-off designs that aren’t intended to overwrite the usefulness of cards that folks already own but give them new options to play with.

magic the gathering modern horizons 3 collectors commander decks

“From the beginning, I intendedModern Horizons 3to target three primary audiences – competitive Modern players per the set’s namesake, Commander players, and folks who have nostalgia forMagic’s history. A looser goal was that many of the most exciting cards in the set could overlap with multiple portions of these audiences. Some examples of this are the energy rares referencing powerful cards fromMagic’s past, Necrodominance, and Birthing Ritual.

“The internet likes to joke that theHorizonsproduct line is ‘Commander Horizons,’ but again, products like these require tradeoffs. Nobody would end up happy if the product had 200 shots at Modern, not only for its overall implications on the format but the simple reality that it would be impossible for the format to absorb that much content.

OW2 Mercy in her Rose Gold skin

“On a micro level,Modern Horizons 2providing a bevy of both powerful individual rate cards as well as many strong answers to those rate cards. For the most part, we didn’t focus as heavily onMH3on providing more answer cards, with some exceptions, but wanted to give more power back to synergy cards, engines, and other lapsed strategies from Modern’s past. A good example of this is the MDFC Flip Planeswalkers. They’re individually powerful cards but shine the brightest when incorporated in some specific types of strategies – Spell-based combo, Graveyard strategies, Sacrifice decks, and Life Gain, to name a few possibilities.”

Did you useModern Horizons 1+2as baselines or reference points when putting this set together? Or did you look atMTGas a whole?

Weapons kid running in street

Michael Majors: “Absolutely, both! I admit, after having done all three of these sets, I’ve used a lot of my ideas, but grounding the set in more firm mechanical space (Energy, Eldrazi, Modifications) as well as getting fresh perspectives from team members helps a lot for creating more awesome and nostalgic content for folks.

“We also give ourselves a lot to work with – essentially all ofMagic’s history! In this case, we even went into Magic’s future – sort of. WhileModern Horizons 3is releasing afterMurders of Karlov Manor, of course, I loved the concept of using Collect Evidence on a graveyard-based card so much that we even pulled a mechanic forward from a set that hadn’t come out yet while we were designingModern Horizons 3for Detective’s Phoenix.”

Rick and morty falling through colorful space and Belly, Conrad, jere, Taylor, and Steven gathered around a table outside in the summer i turned pretty

Are there any particular moments in theModern Horizons 3story that you’re particularly excited about?

Michael Majors: “As noted previously,MH3’s story larger takes place out of time and space, but we do get to capture a few specific moments and characters that are always awesome to see. The headliners are the MDFC Flip Planeswalkers – seeing their spark moment, as well as the Eldrazi, most notably Emrakul, the World Anew back dropped against the Innistrad moon that would become her prison. Some other highlights include seeing Shilgengar, Sire of Famine – the Elder Demon that Sorin’s family makes a pact with, as well Genku, Future Shaper – Tamiyo’s husband with whom they run an orphanage.”

Battlefield 6 aiming RPG at a helicopter

The Eldrazi seem to draw upon the unknowable gods and ancient creatures from the entire cosmic horror sub-genre. How do you approach such powerful beings and bring them in line with allMTGcards so they’re not as overpowered as they would be in real life?

Michael Majors: “The mana system ofMagicdoes a lot of work for us! They are way more powerful than the normal creatures you might see inMagic, but that’s the beauty of the game, you really must work for them. The question is where and how do you strike a balance of making players excited and satisfied by working so hard to cast these extremely powerful creatures. We want to make their arrival on the battlefield feel like an event that players will talk about – something worthy of their reputation.”

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.

Unlike most sets,Modern Horizons 3seems to draw a line at whereMTGexpansions have reached and pulls mechanics from them to help push the game forward. Which ones are you most excited about inModern Horizons 3specifically, and why?

Michael Majors: “Energy! It’s cool and both tricky to develop and play with. I viewed it as a large opportunity to make cards that we can’t traditionally make – as an alternate resource, Energy really puts pressure on players to build around it synergistically and gives more freedom to us as designers to concentrate power among a very specific portion of the card pool. We wouldn’t really be able to make direction allusions to Recurring Nightmare or Alluren without severely powering them down, but using a restriction like Energy, we can make powerful cards worthy of their callbacks.

Magic: The Gatheringisn’t all card mechanics and playing the game, though, a decent chunk of the fan base consists of collectors who just want to pick up the cards and own them,Magic: The Gathering Arenaplayers, and those who just want to watch others play but understand the cards on a deeper level by owning them. I’m certainly guilty of having purchased Commander Decks and not played with them yet.

What was the inspiration for the Ripple Foil effect in this set?

Mike Turian: “We are always looking to find new, striking foil treatments forMagic. Ripple Foil has an amazing sheen to it, much like looking out at a ripple in a serene lake. WithModern Horizons 3being a celebration of Magic, we went out and searched for a treatment that would amplify the beauty of the artwork. Ripple Foil had that quality of being striking and making the already amazing art stand out even more.”

We’ve not seen Collector Commander decks since the launch of theWarhammer 40Ksets. Why did you wantModern Horizons 3to have these?

Mike Turian: “When we set out making the firstModern Horizonsset, we knew that it would appeal to players of the Modern format, and it did. What also happened was our community of Commander players got excited by the cards inModern Horizons 1too. We saw this happen again inModern Horizons 2. As it turns out Commander players love powerful and appealing cards. So, when we were planning outModern Horizons 3, it made sense to be able to create cards with the feel of a Horizons set that were focused on solely the Commander audience. With the Commander decks being part ofMH3, we were able to create new designs that had the feel of being part ofModern Horizons 3, without having to worry about how they played in Modern.

“From there, the Collector editions of Commander decks had been quite popular withWarhammer 40,000and withMH3we saw a chance to combine the new Ripple Foil treatment with the cool new Commander-focused designs. The reception for the Collector Commander has already been so positive, I’m glad we could bring it all together forModern Horizons 3.”

If you’re allowed to reveal it, what is your favorite card, or cards, that you worked on from the set and why?

Michael Majors: “Phelia, Exuberant Shepherd. I’m very biased. She’s based off my dog. The thought process was essentially: people like dogs. I have a corgi; and we’ve never done a corgi. Ok, how would I show a corgi inMagic’s language? They’re herding dogs. Flickering things is like herding. If she herds your things, she gets a treat. And here we are.”

What would you like players, both long-time fans and newcomers, to get out ofModern Horizons 3as they pick up cards and sit down to play?

Majors & Turian: “Have fun and explore the possibility space. I’ve absolutely loved watching content creators brew with the cards even this early, and the fact that some of the cards don’t have so-obvious homes gives me a lot of joy as a deck builder. Whether you have nostalgia for the references and mechanical mashups ofModern Horizons 3or not, we hope that players everywhere love playing with the cards.”