Just the prettiest game ever

Super Time Force, Transistor,and nowHohokum— these next couple of months are going to be full of wonderful indie gems.

Everything aboutHokohumjust looks like it was designed for pure delight and fun. Artist Richard Hogg took to thePlayStation Blogwhere he said something I just have to highlight: “Today I was re-drawing some wonky hotdog-trees. They’re still pretty wonky but now it’s the right kind of wonky.”

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The video here goes in detail behind the art style ofHohokum, featuring how Hogg came up with the art, the process behind it, and we see some early sketchbook drawings Hogg worked on too.

Bonus: TheHohokumofficialwebsite just launched, featuring wallpaper and songs featured in the game.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover