During his GDC talk “Interesting Decisions,” Firaxis Games’ Sid Meier spoke about how boiling games down into a series of decisions can be a useful approach for developers to improve their work. One of the highlights of this session was Meier’s gamer archetypes from a designer’s perspective:

A great PowerPoint slide with Will Wright was used for that last one. Which type are you, if any? Considering how frequently I put blame on the game itself rather than my own inability, I’ve got to go with “Paranoid.”

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