[For hisBloggers Wantedessay response, SephirothX dreams of a world in which the past rules the present and future. Want to see your own words appear on the front page?Get writing!–Mr Andy Dixon]

Pardon the misleading title; I’m not actually going to discuss anythingBack to the Futurerelated. I used the name referencing the last great trilogy that’s not been perverted by the 21st century because it seemed fitting for what I want to talk about: the past, and how it can be relevant to the present and future.

Article image

Nostalgia is an extremely powerful thing in the video game world. Mario games pump all the nostalgia they can into titles,Ocarina of Timecarried the 3DS through its first rough months,Mega Man 9revitalized the original blue bomber, and HD remakes (such as the recentDevil May Cry HD Collection) from generations past are popping up all the time.

Arguably the biggest selling point ofMega Man 9was the fact that it was a nostalgia sandwich. It was billed as a true successor to the classic NES Mega Man titles (more specifically,Mega Man 2) and even went so far as to take the game back to its 8-bit NES sprites and sound, complete with sprite flicker. It was a risky move given the high-definition blockbuster age of gaming we lived in, and it paid off.

A battle scene in Battlefield 6 Open Beta

If there was anything fromMega Man 9(and, subsequently,Mega Man 10) that I wish would have caught on more with the rest of the gaming world it was the “throwback look”. I’ve always felt that when gaming moved away from sprites a certain bit of charm was lost from video games that has never really be recaptured. (This is also why I’ve always warmly embraced sprite-based games such asBlazBlue). Maybe I’m just a sucker for returning to my childhood but I’ve always felt that, in certain ways, when you impose more limitations on developers in terms of what they can do artistically or musically, the more you tend to see who the truly creative people are out of the bunch. When you hear the amazing musical tunes of an earlyFinal Fantasytitle and realize the technical limitations that were in place, your jaw simply drops. Heck, technical limitations are what turnedMetal Gearinto a stealth game instead of an action title. Beyond the magic of finding out what developers can do after telling them what theycan’tdo, there’s just a certain charm to the old-fashioned sprite based-games that almost can’t be described.

My main dream is that I wish more games likeMega Man 9existed. I know a lot of retro titles still come around, especially in the indie game world, but I would just love to see more throwbacks from other major developers.

capcom evo moment 37

One thing I’ve always had my hopes on, especially afterMega Man 9, was a revival of theMega Man Xseries in a similar fashion. I’d gladly pay Capcom money to see Mega Man X return and continue his quest to stop the Mavericks once again in classic 16-bit SNES glory. I’ve always felt that theXseries, at least the original four titles, were superior games to the classic series and would love to see a continuation of that.

Branching away from Capcom specifically, you know the one thing that disappointed me the most aboutNew Super Mario Bros. Wii? (Well, besides its pitiful difficulty.)NSMBWwas in every way a game that paid homage to the classic NES-era Mario titles; the end-of-level flagpoles were back, the Koopa Kids were wreaking havoc again, we had mid-world fortresses (that were only missing the ever non-threatening Boom Booms), we even had a freaking airship level here and there! The problem was that all of these nice throwbacks were covered in an almosttooclean and friendly-looking modern day polish. I say “too clean” because everything aboutNSMBW’s look felt like Nintendo kept things extremely safe. Colors didn’t pop out at all and the music was extremely bland. Despite how genuinely greatNew Super Mario Bros. Wiiwas there was absolutely nothing that was memorable about the game at all (except maybe the 4-player co-op). I’d even argue that theSuper Mario Bros. 3cartoon show had more memorable moments than this game had.

GigabyteMon

What would have madeNSMBWstand out, you ask? How about stripping away everything from the game on a cosmetic level and replacing it with an 8-bit makeover (or 16-bit, if you’re one of those kids who preferredAll-Stars)? Yes, if they would have gone this route you’d most certainly have people complaining that the game used nothing but nostalgia to sell itself, but when you think about it,didn’t the game do that already? There’s a saying called “go big or go home”; I figure if Nintendo is going to go for a Mario game that harkens back to their 80s Mario games (which, for the record, was their prime) then why not go for the gold and make it a game that belongs alongside those 80s classics? Plus, in this specific case with Mario and the Wii, you’d also (in a roundabout fashion) circumvent the issue of Wii games looking bad on HDTVs by intentionally dating the look on your game.

It would probably look something like this, too

A snap of the upcoming MESA update in PEAK

Like I said earlier, maybe I’m just a sucker for my childhood, but I think a surge of true retro games would have a welcome place on modern consoles. Who wouldn’t want to see a true successor toSuper Mario Bros. 3orSuper Mario World? Or better yet, what would happen if modern day Hideo Kojima decided to make anotherMetal Geargame like the original MSX2 version?

Think about this as well: how many developers lately have left their big studios to found smaller groups and work on smaller projects like mobile phone games, which share more qualities with classic games than they do modern games? If you ask me I’d say a lot of developers would welcome a chance to work on a fun retro title, if not for the old-school thrill, then to be free of some of the burden that comes with producing AAA blockbuster titles.

Naked Snake sneaking around in MGS Delta.

And you know what? I changed my mind about not mentioningBack to the Futureat all; I’m going to link you to theJohnny B. Goode scene. Why? Why not! It’s fun!

Battlefield 6 aiming RPG at a helicopter

BO7 key art

yordles animation still image

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.