A multitude of features in the works

Dean “Rocket” Hall and the rest of the folks at Bohemia Interactive have been pretty busy working on the standalone version ofDayZand this new developer video helps shed some light on what they have been polishing. Improvements to player health, inventory, and zombie pathfinding have been made, as well as implementing zombie spwaning from the server-side. Afull breakdownof the features discussed in the video can be found on the developer’s blog.

It has been said before but, it is still really impressive to see a mod take off with such force on the power of its community. It is also good to see that otherdeveloperswho are trying to hop on the zombie-survivalist bandwagon, looking to just make a quick buck, get knocked down quickly due to their owngreedblinding them to their larger issues. TheDayZstandalone should be releasing sometime this April 2013, pending any sort of global infectious catastrophe.

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The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.