Cities: Skylines 2was the hotly anticipated sequel to the seminal 2015 hit, but itstumbled and fell flat. With bugs aplenty, no mods, and performance issues, there was much for the developer to work on. Now,Cities: Skylines 2‘s modding support is finally available at least.

Of course,Cities: Skylines 2did have a slew of unofficial mods beforehand. Still, it wasn’t until the latest update – patch 1.1.0f1 – that Colossal Order finally added full-featured support with an in-game mod browser and beyond. This is good, in and of itself, but thecommunity reportsthat the implementation is sadly half-baked, with mods not activating, the UI freezing, and a whole assortment of other problems to deal with.

Image via Colossal Order

Official modding support for Cities: Skylines 2 is now available, but there’s some trouble afoot

As per theofficial announcement from Colossal Order,Cities: Skylines 2version 1.1.0f1 comes with support for two all-new pieces of paid content (Beach Properties Asset Pack and the Deluxe Relax radio station), a number of performance improvements and assorted bugfixes, and proper modding support.

More specifically, Colossal Order says to have delivered all of the following mod functionality:

Image via RaftermanNZ

This is phenomenal news in its own right, of course, butthe community is not too thrilledwith the current version of the feature. Most users agree that the in-game mod browser is exceedingly slow and unreliable, and worse yet, there is the major problem of mods not activating.

Some players reportthat restarting Steam and validatingCities: Skylines 2‘s game files can resolve this problem, but this potential solution hasn’t caught on with the community just yet, so there may be more to the issue than this could solve. Whatever the case may be, the fact that Colossal Order has delivered proper and official mod support is a major step forward for the game and should allow the community to resolve its biggest problems as the developer works on stability, performance, and DLC.

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