Same

Creating a cultural phenomenon is a weird thing. Often times you see the top minds retreat into a hole somewhere, or try to desperately move away from being known as “the guy/gal who made one thing.” On other occasions, they fall in love with their creation and make more of it throughout their lifetime. And in more complex situations, like Hideo Kojima, they feel simultaneously proud and imprisoned by it. ButChrono Triggerdirector Takashi Tokita seems just fine.

Speaking to game Informer, Tokita noted, “Personally, if there is ever an opportunity, I would love to see a high-quality, high-end version ofChrono Trigger. Or a movie production, or something of the sort.”

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He goes on to explain whyChrono Triggerwas such a success, stating, “It’s probably considered sacred since the companies merged. It was essentially a dream mix between Final Fantasy and Dragon Quest; creating or exceeding what it was in its original form is a very difficult feat. Once everyone was done developingFinal Fantasy VI, hordes of staff helped out onChrono Trigger. At the end, we had a couple hundred working on the game at the same time. It was kind of like a grand festival – it was really fun. [Tetsuya] Nomura was actually creating the environment background pieces inChrono Trigger– like the courthouse scene, that was created by him. But everyone probably enjoyed how we were able to do things we’d never done withChrono Trigger. That was the most exciting part.”

Seeing that staff from the timelessFinal Fantasy VIhelped makes perfect sense. I still go back and replayChrono Triggerevery other year or so, and after renting it for the first time, it was one of the most impactful experiences of my life. I had played many JRPGs before it, but that was the one that really made me fall in love with the genre. I hope we get to see more of it someday.

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