Potential for other platforms as well

Yesterday was a good day for fans ofThe Binding of Isaac,as we learnedthat the remake of the game for consoles will be getting a new 16-bit look and local co-op support. There were a number of unanswered questions, however — designer Edmund McMillenhas since respondedwith further details in a blog post.

Full-time development onThe Binding of Issac: Rebirthwill begin immediately next year with Nicalis handling the PlayStation 3/PlayStation Vita and PC ports. There will also be an iOS version “if it’s not garbage” and the publisher is in talks with Nintendo and Microsoft.

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Rebirthwill cover the core game, theWrath of the Lambexpansion, and “anotherWrathsized expansion over the top that will feature a new final chapter, ending, two new playable characters and tons more items, rooms, enemies, bosses and the like.”

As speculated, there won’t be support for online co-op because, according to McMillen, “that will just extend the release by another forever.” He’ll be the lead designer, “making sure things are as perfect as we can make them and as true to the original as possible.” You can also expect new music from Danny B, in addition to some obligatory remixes. I’m feeling pretty good aboutRebirthright now. The first screenshots can’t come soon enough.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover