Horror games could learn a thing or two

I’ve just “played”Auti-Sim, and I feel awful. The short interactive experience, brought to my attention by the fine folks atRock, Paper, Shotgun, has been designed to recreate the effects ofauditory hypersensitivity disorder, and it’s not very pleasant at all.

The experience isn’t a long one, and all you really do is walk around a playground, but that’s all it needs to create something truly shudder-worthy. As vision becomes obscured and the sounds of children at play become ghastly screeches and screams,Auti-Simdoes a better job at distressing its player than any survival horror game.

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As an attempt to educate users on the effects of autism, its merit can be debated. As an exercise in nightmarish effects, I think horror developers could take note. If this kind of experience were made into a full, playable game, I think we’d have something to giveAmnesiaa real run for its money.

Check it out! I fully expect the braggarts among you to claim it wasn’t scary at all, but I found it quite sinister.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover