Wake the dog up

It’s been quite a while since the lastArmored Core. FromSoftware has been steadily working on successfulSoulsandSouls-like games, but the firstArmored Coreis one of its oldest titles. And now, years later, FromSoftware is returning to mech action withArmored Core VI: Fires of Rubicon.And the series is certainly back.

We were invited to view a hands-off demo of a stage inArmored Core VI, where the player’s mercenary needs to infiltrate and take command of a catapult held by a hostile faction. This means flying in and doing a whole lot of blasting. The progression still looks to be veryArmored Core: it opens with a briefing, with lots of intel and screens, and then you’re into the thick of it.

Armored Core 6 Fires of Rubicon

Bridging the gap

It’s going to be very easy to draw comparisons betweenArmored CoreandSouls. As I noted above, it’s been a long time since the lastArmored Coregame—adecade, to be exact—and theSoulsseries has reachedastronomical heightsin its absence. While there are plenty ofACfanatics familiar with the form factor of this series, I imagine there will also be people coming intoArmored Core VIwith a different set of expectations.

The reassuring thing is, even with that split in mind,Armored Core VIlooks like it could bridge the gap. Sure, you’re piloting a mech rather than guiding a wandering swordsman or robed mage. But the weight and heft, the ballet of movement, is still here.

Image via Bandai Namco

It was driven home when I saw just howArmored Core‘s mechs move. Boost options have been retained, including a blazing forward boost that feels like a charge maneuver. Small jets lining the mech can fire to create omnidirectional movement options, something the studio emphasized in our briefing. But when those rockets fire, there’s a moment of thrust and take-off; when the mech lands, there’s a thud and skid, especially if it came in at high speeds. There is a feeling that, even if your mech feels normally sized on-screen, it is hulking and heavy in the world.

Taking up arms

Weapons carry a similar tangibility. Missiles fire in big plumes of smoke and detonate with resonance. Guns spray empty shell casings out the side, and you can see your ammo count start to dwindle as the mission carries on.

Yet there’s also a definite speed to the action. Our demo driver was boosting around, dodging to the side, and then blasting headfirst into the enemy with a sword attack. At one point, they slammed an enemy off an edge and let gravity do the work for them. There is a stagger meter that can build up over time, leading to big damage opportunities against enemies vulnerable to this style.

Image via Bandai Namco

The mission layout will feel familiar toArmored Corefans, as the mech dives deeper and deeper into the complex. A voice over the radio taunts along the way, commenting that it seems like no ordinary merc has shown up today. This ends in a big boss battle with a cleaner unit, which I feel needs to be described as a Roomba-like tank with massive arms. It rules and is a kind of spectacle I can really get into. We didn’t get to see much of it, but “armored Doom-Roomba with grinder arms” is intriguing enough as-is.

Building for war

Of course, the really good stuff was found in the menus. Part ofArmored Core‘s appeal is its almostGran Turismo-like approach to customization and design. As our demo player opened the menu, we could see tons of options, ranging from parts and weapons to aesthetics. The mech garage is accessible, too. In our demo, the player was able to head back to the assembly, reconfigure, and then start back from a checkpoint after death.

The draw for this, and what I think will rope many new players in, is all the options they can use here. Both the build-crafting ofSoulsand the recent inventiveness ofTears of the Kingdomplayers have me thinking that the general game-playing populace is ready for this level of customization.

Image via Bandai Namco

And as someone who played a good deal ofArmored Corein its PS2 era, I’m quite happy too. It’s hard to get a definite gauge on just how it all feels from a hands-off demo, but seeingArmored Core VIin action, it felt like seeing a polished and modernized version of the mech battles I’d envisioned as a kid. The garage full of parts and customization options, for fine-tuning the perfect mech for every situation, feels like it will be a Lego bucket of possibilities.

Suffice it to say, I’m very intoArmored Core VI, and think this is the perfect chance for FromSoftware to parlay all of itsSoulssuccess into a classic, dormant franchise. But even if this just ends up being a labor of love for theArmored Corefaithful, I’m still very glad we’re seeing it come together and come together well at that.

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Armored Core VI: Fires of Rubiconarrives on June 09, 2025 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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